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Silent Hill: Shattered Memories Details

Shattered Memories actually happens to be a remake of the original Silent Hill that was released on the first Playstation. The idea is take what made the initial installment so unique and enhance it with today’s advanced technical proficiencies. This is a worthy goal, I say. Especially considering just how far the developer’s are taking this concept.

So…where to start? Well, Shattered Memories’ story follows that of the original. Mostly. Developer Climax has described it as more of a re-imagining than a remake, so the original story is being used more as a basic framework. In any case, the premise is that after you crash your car in the eerie and foggy town of Silent Hill, your daughter disappears. Of course, in Shattered Memories, it’s all a flashback, as you’re recounting these events to your psychiatrist. The fascinating thing is that he has you fill out a form about yourself, and your answers will effect events later in the game. For example, one of the questions involves whether or not you are a drinker. Later in the game, when another character asks you if you want a drink, whether or not you have one will depend on your earlier choice.

Pretty bizarre, huh? But the new Silent Hill’s complexities go deeper than that. There is an odd disclaimer at the beginning of the game that essentially says, “as you’re playing the game, the game is playing you.” Most every action you take and the way you take it is monitored carefully by the game, affecting both gameplay and storyline twists and turns until the game’s ending. Actually, there are multiple endings, and which one takes place will depend on the choices you have made over the course of the story. What’s really eerie is that the game follows your every move and even how you look at different objects. The smallest details can contribute.

Silent Hill: Shattered Memories is being released on the PS2, PSP, and Wii later in the year. So far, the Wii version is looking to be the most impressive. It’s quite innovative how you can use the Wii remote to control where you are pointing your flashlight, while the Nunchuck controls your characters movement actual movement at the same time.

Unlike in the original Silent Hill, Shattered Memories has almost no combat to speak of. When you are confronted or followed by enemies, it’s about keeping them away from you and finding an efficient means of escape, be it through a window or over a fence. In this day and age, that approach to combat is quite refreshing.

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This entry was written by admin, posted on June 23, 2009 at 5:15 pm, filed under PS2, PSP, Wii and tagged climax, playstation, PS2, PSP, silent hill, silent hill shattered memories, Wii. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.
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