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Heroes Of Telara: Something New in an MMORPG?

Ever since World Of Warcraft, almost no Massively Multiplayer Online game has come out that really turned people’s heads. Why? Because, while WoW may be, in essence, a very typical RPG, Blizzard’s massive budget and experienced development team allowed them to produce it all on a massive and epic scale. In other words, everything classic MMORPG’s have done in the past World Of Warcraft takes and does a little better. That’s why so few MMO’s have really made an impact since then. People are afraid to directly compete WoW. At this point, the only way to really break the barrier and make progress in the MMO genre is to produce a game that does everything World Of Warcraft has done and expand on that with some entirely new content and features that bring the player even deeper into the gaming experience. Unless I am wrong, there is a small chance that Heroes Of Telara could be a step in that direction.

Why? Well, Heroes Of Telara finds ways to be deep and dynamic that apparently WoW never thought of. Firstly, there is the group quests that will pop up in certain zones at infrequent times. The sudden call to action can make the quests feel real and epic, even though these missions are seperate from the game’s other quest chains and entirely optional.

And yet, while they are completely optional, the majority of the time it would be probably be a good idea to answer the call. Unlike in most Massively Multiplayer games, the outcomes of these group missions in Heroes Of Telara can really affect the game’s world. For example, if a village is attacked by monsters and no one is there to defend it, not only could many of the buildings be heavily damaged, but the entire town could be completely leveled and stay that way until it’s completely rebuilt, which often takes weeks. In most MMO’s, when an NPC tells you that you have to kill so-and-so monsters in order to save the village, do you really believe it? But in Heroes Of Telara, it’s for real. things are really at stake in the game’s world. That’s what makes it all so unique.

Oh, yeah. And you can change classes on the fly, even during a battle. Did I mention that? Of course, each class is leveled up individually. If you only do quests as a Warrior, you’re still going to stay a lvl. 1 Rogue.

Heroes of Telara is slated for release on the PC in 2010.

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This entry was written by admin, posted on June 25, 2009 at 8:05 am, filed under Video Game Articles and tagged blizzard, heroes of telara, massively multiplayer online, mmo's, mmorpg's, rpg, world of warcraft, WoW. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.
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