About “Rabbids Go Home” For Wii
After three installments of party mini-game madness, it seems Ubisoft is finally taking a different approach. Rabbids Go Home chronicles the events after the Rabbids’ wild party in TV Party, as the window’s curtains fall open and the Rabbids remember that there’s an entire world outside to explore. However, after all the excitement, their first instinct is to go home. Where is home? Well, they don’t exactly know, but their best guess is the moon. This prompts the game’s heroes to begin pushing around a grocery cart, throwing stuff inside to collect for a tall pile that should eventually make a tower that reaches the moon. Supposedly.
That’s Rabbid logic for you. Anyway, many people will be glad to know that unlike past games in the series, Rabbids Go Home is not a party game. Rather, it is a linear adventure. A “comedy adventure”, as Ubisoft has put it, which is quite fitting considering that the game play itself is absolutely hysterical. To describe it, it’s essentially a couple Rabbids racing around each level on some form of locomotion. Most of the time it’s the grocery cart, but sometimes certain bizarre incidents will pop up, like when the Rabbids break off an airplane turbine and end up steering it around the stage.
As for the controls, movement is handled with the nunchuk. The A button is held to keep things in high speed and B is pressed to make a short but swift dash forward. Combat itself is almost nonexistent, and it’s usually more about maneuvering the level carefully and outsmarting those that get in your way. Another way to keep people back is by waggling the Wii remote, which causes the Rabbids in and on the cart to scream and flail in a rather frightening way.
So, what’s the big deal? Well, just about every bit of the graphical style is geared toward making the player laugh. People walk and run about some levels, and when Rabbids flail and scream near them they often jump so high that their clothes come off, and it’s possible for the Rabbids to then pick them up and put them in the cart. When the Rabbids go speeding over ramps and slides, their faces are locked in a bizarre grin, but while they are being chased by a formidable enemy, such as a dog with large teeth, their faces express a sheer terror that you can’t help but laugh at. One level is almost entirely based on an intense race with a cow. You get the idea.
Rabbids Go Home is scheduled for release in Q4 of 2009.
